Past
speakers include:
Peter
Bazalgette - New Baz

Peter
Bazalgette is a media consultant specialising in television and digital
entertainment. He is non-Executive Chairman of two of Sony’s television
divisions in the UK, a non-executive director of MyVideoRights and a member
of BBH’s Advisory Board. From 2004-2007 he was Chief Creative Officer
of Endemol.
He has personally
devised several internationally successful TV formats, such as Ready Steady
Cook and Changing Rooms. He also brought Big Brother to the UK.
He is also
a non-executive director of YouGov and a former Board member of Channel
4. He serves as Deputy Chairman of the National Film and Television School
and on the Board of English National Opera.
Ian
Livingstone - Square Enix

Ian
Livingstone is Life President of Eidos and one of the UK’s founding
fathers of interactive games and fiction. In 1975 he founded Games Workshop
with Steve Jackson and launched Dungeons & Dragons in Europe. In 1977
he launched White Dwarf, the UK’s first interactive games magazine.
In 1982, again with Steve Jackson, he wrote The Warlock of Firetop Mountain,
the first in the Fighting Fantasy series of interactive gamebooks that
sold over 16 million copies in 23 languages. He wrote more than 20 books
in the series. He served as Executive Chairman of Eidos plc from 1995
until 2002. At Eidos he helped to secure many of the company's major franchises
including Lara Croft:Tomb Raider and Hitman.
He
is the Non-Executive Chairman of Bright Things plc, Non-Executive Director
of ELSPA, Chair of Skillset’s Computer Games Skills Council, Vice
Chair of the BAFTA Games Committee and an advisor to the British Council.
He was awarded an OBE, a BAFTA Special Award and an Honorary Doctorate
of Technology for his contribution to the UK computer games industry.
Adam
Singer - Chair BSAC

Adam
has launched or managed over a dozen television channels, and as Chairman
and CEO helped take Flextech PLC from a value of £60 million pounds
to its eventual sale price of £2.4 billion.
He has dealt
extensively with international broadcasters in France, Scandinavia and
Argentina. In Japan he created the partnership between TCI and Sumitomo
that created Japan’s largest cable operator and programmer. In the
US he worked for John Malone at TCI, and as Chief Operating Officer for
TCI International helped take that company public on NASDEQ.
He created
and launched 24-hour coverage of Parliament in the UK (subsequently taken
over by the BBC) and launched and ran the Discovery Channel in the UK
and Europe. He was the architect of UKTV (the Flextech joint venture with
the BBC) and chaired it.
He has run
telecommunications companies with staff of over 10,000, and with revenues
of over £1 billion p.a., and been a non-executive director of the
Scottish Media Group. Among other activities he currently sits on the
Ofcom content board.
Adam is one
of few people to have been involved in all aspects of communications at
CEO level. He has made TV programmes, created TV channels for cable and
satellite and run a telecommunications and broadband business. He has
dealt extensively with government at ministerial level and with regulated
businesses. He regularly writes for UK press, radio, and television, on
digital issues.
Peter
Edward - Sony Playstation Home

Peter Edward
is HOME Platform Director. He has worked in production for SCE for nearly
ten years, running projects in the Camden and London Studios. Starting
on single player titles, Peter has built up extensive experience of working
in the online console space, and is currently Director of the PlayStation
Home online gaming platform on PS3. Peter's softography includes titles
on PS2 (Dropship, Hardware: Online Arena, The Getaway: Black Monday),
PSP (Fired Up, Gangs Of London) and PS3 (Eight Days, PlayStation Home).
Ben
Keen - Screen Digest

As
Chief Analyst, Mr Keen directs all the company's research and consultancy
activities. He has overall responsibility for the 100-plus major research
reports published by the company since 1997 and the ongoing continuous
strategic Intelligence services that Screen Digest supplies to hundreds
of major clients, including Microsoft, Apple, Sony, Time Warner, 20th
Century Fox, BBC, Cisco, Electronic Arts, MTV, Discovery Networks, France
Telecom, Deutsche Telekom, Vodafone, Walt Disney, NBC Universal, JP Morgan,
Deutsche Bank, Bank of America, BT.
Under Mr
Keen's management, Screen Digest has grown rapidly from 13 specialist
analysts in 2003 to over 40 in 2008. Mr Keen also leads Screen Digest's
Intelligence for Investors service, which is exclusively marketed by Merrill
Lynch to some of the largest institutional investment groups in the world.
Renowned
for his insight and vision, Mr Keen is one of the most sought-after speakers
on the international conference circuit.
James
Bamford - Microsoft Bing

James is Business
Development Manager - EMEA for Bing Maps at Microsoft.
He was previously with Multimap for over 10 years, developing new business
with Yell.com and Thomson Directories, Govt websites such as the Inland
Rev and a real time traffic application for the Highways Agency. Mobile
applications included maps for Vodafone UK.
Developed
revenue streams for the B2C public website www.multimap.com including:
E-commerce through car hire, hotel, flight booking engines as well as
Paper map and travel guide purchasing agreements.
Matthew
Jeffrey - Electronic Arts

Director
of Talent Brand for world's leading Number 1 Publisher and Developer of
computer games, (Electronic Arts). Global role focused on raising employment
brand awareness to facilitate an increase in perception of EA amongst
key recruiting populations and hence increase both quantity and quality
of pipeline of talent applying to work for EA. e-brand activity contributed
to doubling of job applications received year on year via jobs.ea.com
Voted 'RECRUITMENT
PERSONALITY OF THE YEAR' in the 2010 Recruiter Awards.
Michael
Rawlinson - ELSPA

Mike
is Director General of ELSPA Ltd. Leading the trade association for the
publishers of videogames.
Tim
Harrison - The Mobile Consultancy

Tim
Harrison is founder of The Mobile Consultancy, an advisory business working
in the next generation mobile products and services space, with a particular
focus on games and applications.
Widely recognized
as one of the industry's foremost thought leaders, Tim has unrivalled
experience in the mobile games space, having held senior positions on
both the carrier and publishing side of the business. Before setting up
The Mobile Consultancy, Tim was EMEA Marketing Director at EA Mobile where
he oversaw marketing strategy and operations for EA's mobile games business
across Europe. Previously as Head of Games & Applications at Vodafone
Group, he was part of the team that launched the groundbreaking Vodafone
live! service and was responsible for all commercial and content relationships
driving Vodafone's Games and Applications proposition. Tim has also served
as Chief Marketing Officer at OMTP, the mobile operator industry organization
driving the BONDI mobile interoperability and standards project.
Oisin
Lunny - Sulake (Habbo)

As
UK Country Manager of Habbo UK, Oisin Lunny combines 19 years of experience
in the media, music and technology industries to lead the growth of the
UK site. In addition to the day-to-day running of Habbo UK Oisin oversees
the deployment of strategic marketing and integrated advertising campaigns
to encourage site visitors and user activity.
Prior to
Habbo Oisin was Global Product Manager, Online Distribution and Media
Services for Interoute Communications Limited, owners and operators of
Europe's most advanced voice and data network. Oisin is a successful musician
in his own right, having toured with U2 and Depeche Mode, and enjoying
a top 30 hit in the UK. Having worked as a professional DJ and producer,
Oisin continues to explore his passion for music in his spare time writing
music for film and TV as Lifeblood Productions.
Andy
Taite - Pembridge Partners

Before
joining Pembridge Andy co-founded Superscape Group plc (subsequently acquired
by Glu) where he held roles as; executive director and vice president
of sales, business development and strategic relationships. He was instrumental
in the rapid growth from small game developer and publisher to fully listed
plc operating in consumer and commercial sectors across the globe. Andy
has a track record of building business through market development and
asset exploitation in the UK, Europe, USA and Asia Pacific. Much of his
experience lies in licensing IP to some of the world’s greatest
IT companies such as Microsoft, Intel, IBM, Nokia and ARM plus consumer
products to companies such as; LEGO, Taito, THQ and Eidos. He has also
played integral roles in fundraising of over £60m from high net
worth individuals, corporate and financial institutions.
In 2005 Andy
co-founded and secured launch funding for Mobstar Media, a mobile marketing
and TV production company. He helped build the business winning global
distribution contracts and concluding ground breaking deals with ITV and
Endemol. He also has experience in publishing with the Virgin Group and
was the first ever external manager hire at HMV introducing computer games
to the chain.
Gina
Fegan - South East Media Network

Bio
to follow
Kim
Bayley - ERA
Bio
to follow
Justin
Bovington - Rivers Run Red

Justin Bovington
has been instrumental in developing some of the world's major virtual
brand launches. His company, Rivers Run Red, is one of the most sought-after
creative marketing agencies in Europe, with clients including Adidas,
Disney, vodafone, EMI, BBC and Carat. The virtual development division
of Rivers Run Red was the first agency to create an in-world presence
within the virtual world platform Second Life.
Richard
Bartle - Essex University

Bartle received
a Ph.D. in artificial intelligence from the University of Essex, where
he created MUD with Roy Trubshaw, in 1978.
He lectured
at Essex until 1987, when he left to work full time on MUD (known as MUD2
in its present version). Recently he has returned to the university as
a part-time professor and principal teaching fellow in the Department
of Computing and Electronic Systems, supervising courses on computer game
design as part of the department's degree course on computer game development.
In 2003,
he wrote Designing Virtual Worlds, a book about the history, ethics, structure,
and technology of massively multiplayer games.
Bartle is
also a contributing editor to Terra Nova, a collaborative blog that deals
with virtual world issues.
Bartle did
research on player personality types in massively-multiplayer online games.
In Bartle's analysis, players of massively multiplayer online games can
be divided into four types: achievers, explorers, socializers and killers.
This idea has been adapted into a popular online test generally referred
to as the Bartle Test. The test is very popular and scores are often exchanged
on MMORPG forums and networking sites.
Toby
Beresford - Nudge Social Media

Toby runs
Nudge Social Media in Soho, London. Nudge specialises in creating entertaining
marketing campaigns to consumers on social networks including Facebook
and Twitter. His specific area of expertise is Facebook marketing.
David
Burden - Daden Ltd

David
Burden started his career in army communications managing a range of mobile
and wireless systems in a variety of challenging situations. After being
"demobbed" in 1990, David joined Ascom, the Swiss telecoms company,
and then Aseriti, the 70m turnover IT arm of Severn Trent plc. During
the Dot Com boom David founded a wireless data company developing both
WAP and Voice XML systems, as well as founding the Midlands chapter of
the First Tuesday Networking organisation. David founded Daden, an Information
2.0 Consultancy in 1994.
David
has been involved in virtual worlds since the mid 1990s, having created
early spaces using VRML and played in several early 3D communal worlds.
David's first virtual home was at Retsmah Crossing in Alpha World and
he spent much of the early naughties hoverboarding off the slopes of There's
giant Volcano. David has been in Second Life since its inception where
his real-life and SL business Daden Limited helps businesses and organisations
explore the social and commercial potential of virtual worlds. David also
has a keen interest in artificial intelligence and Daden have an AI platform
for use both in SL and on the web.
Dave
Taylor —Imperial College, London

Dave is a
Virtual Worlds Project Leader for the Department of Biosurgery and Surgical
Technology at Imperial College, London. He previously initiated and ran
the UK National Physical Laboratory's Virtual Worlds business, and is
a founder of the SciLands, a Second Life continent for Science and Technology.
His new media projects include 'Second Health', a virtual hospital to
engage clinician and patient communities (http://www.secondhealth.org.uk)
In previous lives Dave has been Vice President of Global Web for a leading
multinational and managed Letraset's European Software business, working
with Adobe Systems, Pixar and Apple Computer in the 80's and 90's. Dave
has a BSc in Mathematics and an MSc in Experimental Psychology.
Rob
Edmonds - SRI Consulting

Rob Edmonds
has worked as a writer, analyst and consultant at SRI Consulting Business
Intelligence (SRIC-BI) for over 10 years. He is joint founder of the Virtual
Worlds@Work Consortium that SRIC-BI launched in 2007 to help companies
explore and exploit new virtual worlds opportunities and now writes many
of the Consortium’s publications. Rob has presented at virtual worlds
and eLearning workshops and conferences around the world and written numerous
reports on topics including eLearning, artificial intelligence, Web services,
handheld devices and pervasive computing. Before joining SRIC-BI, Rob
worked at IBM Global Services.
Ian
Hughes – Feeding Edge

A former
IBM Consulting IT Specialist who has worked on leading edge emerging technologies
for the past 17 years, he is a Metaverse specialist having led IBM into
the metaverse for the past few years understanding the social, business
and technical implications.
Ron
Edwards, MD Ambient Performance

Ron Edwards
is the Co-founder and CEO of Ambient Performance, a UK based firm specializing
in 3D mobile and enterprise virtual world applications. Ron is a pioneer
and thought leader in helping organizations apply emerging technologies
for better communication, collaboration and learning with over 18 years
experience. He is especially excited about the nascent Metaverse and is
developing projects in core areas of mobile augmented reality, virtual
worlds, mirror worlds and mobile social media for a variety of clients
in industry, government, consumer brands and education. Ambient’s
latest publicly available mobile AR production is The Iron Age Experience
developed for Hampshire County Council, UK which can be accessed at http://vizit.mobi.
Focus
of Presentation - I will focus on vertical virtual world businesses,
using the established InWorld Solutions in the USA as an example of VW
use for behavioural therapy, making the OLIVE platform available and supported
for clinicians besides their own professional practice, http://www.inworldsolutions.com/index.html
and the emerging vSIM (Virtual Strategic Incident Management) training
system we’re building with partners for senior emergency responders
in the UK to practice procedures. I’ll discuss related business
models and contrast with a ‘build it (in a public platform) and
hope they might come’ approach we’ve seen recently.
Mike
Dicks - Bleedin' Edge
Bio to follow
Jeremiah
Alexander - Ideonic
Bio to follow
Modwenna
Rees-Mogg - Angel News
Bio to follow
KEYNOTE
- Lord Puttnam of Queensgate

Lord
David Puttnam worked for ten years in the advertising industry and spent
thirty years as an independent film producer. His films include Local
Hero, Chariots of Fire, Midnight Express and Bugsy Malone. He was Chair
and Chief Executive Officer of Columbia Pictures from 1986 to 1988, was
Vice President and Chair of Trustees at BAFTA from 1994 to 2004 and served
as a nonexecutive of Anglia Television for 17 years.
Lord Puttnam
retired from film production in 1998 and now focuses on his work in education.
In July 2002, he was appointed President of UNICEF UK, and has since played
a role in promoting UNICEF's advocacy, awareness and fundraising objectives.
He is a non-executive Director of Channel 4, and was awarded a CBE in
1982, received a Knighthood in 1995 and was appointed to the House of
Lords in 1997.
CONFERENCE
CHAIR - Simon Le Jeune – Red Carpet Consulting

A multi award
winning commercial development and marketing expert Simon has been a speaker
at various conferences on games and education and building Britain’s
brainpower as well as serving on various steering groups he was also the
founder of the Governments award winning “Computer Club for Girls”
project finally attracting £8.5 Million in Government funding. He
is currently developing a new Education concept for the developing world
as well as an Olympic legacy project. He has recently been appointed as
an e-learning, games and education advisor to the National Association
of Gifted Children.
Steve
Prentice - VP & Gartner Fellow

Stephen Prentice is a distinguished analyst and chief of research for
cross-research projects and special research themes at Gartner. He takes
a specific interest in the long-term future of technology - looking at
the intersection of technology, business and society. Current research
interests include the consumerization of IT and the growth of virtual
worlds and social networking and their impact on businesses.
Kevin
Corti - PIXELearning

Kevin has
been working in the technology-based learning space for over a decade.
He established Netucate Online, an eLearning development studio, in 1997
which later became part of the Einstein Group Plc (a digital TV broadcaster
& video-based CPD provider) whereupon he was employed to run the group’s
eLearning division; Einstein Learning. He has been a gamer since the late
70s and it was in the late 90s that he first started to experiment with
using computer games to enhance eLearning. In 2002 he co-founded PIXELearning
which specialises in applying games and simulations for business education
and corporate training. PIXELearning has since turned over close to £1million,
has several blue chip clients, including Coca Cola, a major US retail
banking chain and a US ‘Big 4’ accountancy firm, and has invested
over £400k in the development of LearningBeans® the company’s
proprietary online business simulation engine.
Dylan
Nagel - Paladin Studios

Dylan is
Vice President of Business Development. His responsibilities include consultancy,
account management, product management and sales. He is the conduit between
clients and the production team, ensuring optimal understanding.
With a Master's
Degree in Archeology, Dylan is trained in examining human behavior from
many different perspectives.
As a true
digital native, Dylan has been playing and creating computer games from
a young age. His expert knowledge in the fields of entertainment games,
virtual worlds and serious games are put to good use during consultancy
sessions as well as public presentations at seminars and conventions.
Derk de Geus - Paladin Studios

Derk blends
creativity with strategic thinking and entrepreneurship. In his current
position as CEO, he makes sure that the core values and commercial health
of Paladin are preserved and developed.
Derk has
been an entrepreneur nearly all his life. At art school he fell in love
with 3D animation and programming. This set the stage for several freelance
projects and a job as 3D developer. In this phase he met Dylan, with whom
he picked up several freelance projects and later founded Paladin Studios.
In his day-to-day
work, Derk works with clients, stakeholders, partners, as well as the
marketing, sales, operations and development teams. He is responsible
for forging and maintaining strategic partnerships, and is the public
face of the company together with Dylan. Derk has given several keynote
presentations on serious games, technology and trends of the games industry.
Margaret
Robertson

A historian
by training, Margaret Robertson has written for many specialist magazines,
mainstream publications like FHM, T3 and the BBC, and four years wrote
for, and ultimately edited, Edge, the world’s most respected videogame
magazine. She has also helped programme both the Edinburgh and GameCity
games festivals, and is a regular conference speaker. Now, as a consultant,
she advises companies like EA, Sony and Channel 4 on game design and industry
trends
Lizzie
Jackson - University of Westminster

After a long
career in radio production at the BBC and as Managing Director of Soundbite
Productions Limited, Lizzie returned to the BBC to launch and manage the
Corporation's social media on www.bbc.co.uk. She then worked across the
BBC overseeing their internet safety initiatives. Producers in her teams
were nominated for the Guardian Unlimited 'Race in the Media Award' and
The Internet Service Provider's Association award for safety on the internet.
Lizzie is now a researcher at the University of Westminster, specialising
in participatory and social media. Her current project examines public
service virtual environments for children and adults (funded by the BBC
and the Arts and Humanities Research Council); she is also completing
doctoral research on the facilitation of public service participatory
media. Lizzie was named 'One of the 100 Innovators of the UK Internet
Decade' by NOP World and e-consultancy.com in October, 2004. She was elected
a Fellow of the Royal Society for the encouragement of Arts, Manufactures
and Commerce (RSA) in 2007.
Dan
Clapson - Incredible Sims

Dan Clapson
has a unique career path spanning more than 25 years in technology. His
first commercial venture in 1983, at the tender age of 13, was programming
a video game for Atari. He continued in the 1980's and 90's to develop
many popular video games, including Back to the Future II and Cool Spot.
In 2006 Dan
founded Incredible Box, a software development team that create cutting
edge software. His team develop advanced software applications including
video games, serious games, GPS systems, railway safety management and
stock exchange screen dealing systems.
In 2007 Dan
founded Incredible Sims, a serious games company that produce outstanding
simulators using video game techniques. Incredible Sims specialise in
the creation of realistic 3D environments, using their purpose built Incredible
Sims Toolkit.
Gilbert
Reveillon - Director Strategic Marketing, LaSer (Lafayette Services)

Gilbert was
Managing Director Europe for EuropebyAir.com an online travel supplier
based in Paris. He has worked for EVIAN (Danon Group); was Marketing Manager
for the high speed train Eurostar and Virgin Executive Aviation. He created
the 2008 IntraVerse awards. The awards ceremony took place in real-life
and Second Life in 2007 in the presence of several blue chip company directors.
Philip Rosedale, founder of Linden Labs, was Chairman of the ceremony.
Google provided the Intraverse trophies.
Kam
Star, PlayGen
Dubbed the
"intrepid game developer", he works with cutting edge 3d interactive
media, developing learning environments and applications. He has been
involved in the development of projects for a host of blue chip and internationally
renowned organisations such as the BBC, Cadburys, UNESCO, McKinsey, Oxford
and Cambridge Universities, The Royal Air Force and US Air Force Europe.
Kevin
Farrar - IBM UK & Ireland
In his role
as Skills Leader for IBM in the UK & Ireland, Kevin Farrar has responsibility
for IBM's skills collaboration programmes with universities and IT professionals
already in industry: the IBM Academic Initiative and IBM developerWorks.
Through these programmes IBM is working with thousands of academics, students
and IT professionals around the world to help them develop the open-standards
skills they’ll need to compete in the ever-changing technology workplace.
- Jim Purbrick,
Linden Lab
- Clare
Rees, Linden Lab
Kevin
McNulty - President, Coole Immersive (formerly known as Terris-Hill
Productions) & Founding Member of Serious Games Association Canada

Kevin
is a founding partner of Coole Immersive, a recognized leader in the field
of Serious Games, and has spoken at conferences in Canada, the U.S. and
the Middle East. Coole
Immersive, Inc develops serious games for the Oil & Gas and Mining
industries.
Donald
Clark

Donald
Clark was CEO and one of the original founders of Epic Group plc, which
established itself as the leading company in the UK e-learning market.
It was floated on the Stock Market in 1996 and sold in 2005. Describing
himself as ‘free from the tyranny of employment’, he is now
a board member of Ufi (learndirect), LINE Communications, Caspian Learning,
Brighton Festival, and a school governor. He has produced over 40 papers,
dozens of book reviews and many articles on e-learning. He is a regular
speaker at national and international conferences and has won Best Speaker
awards at several conferences.
John
Nordlinger - Program Manager, Microsoft Research

John
has been a Principal Engineer with Digital Equipment Corporation and Technical
Director at Oracle and lead the Microsoft SQL Server enterprise effort
when joining Microsoft a number of years later.
Since joining
Microsoft Research, John has worked with Academic Institutions in the
Northeast and India. He produces The MSR gaming kit and, manages the MSR
initiative on gaming in CS. John serves as co-chair for the annual GDCSE
game cruise and the related Call for Papers. John's current focus is games
for learning. He hopes to collaborate with others on developing a game
to help younger students with algebra and geometry and older students
with the GRE.
Professor
Alan Hatcher - CEO, Homeland Security Group
Alan is a
specialist in Global Security and Counter Terrorism. He has developed
specialist skills across a wide range of security related areas. Alan
has an exceptional ability to cross boundaries between cultural and political
beliefs and has an established track record in the management of complex
and dangerous tasks.
Claus
Nehmzow - Method

Claus is
MD of Method, a leading consultancy in training and visualisation digital
content for major corporations. Previously he headed up PA Consulting's
thinking in business applications of participatory media and virtual world
like Second Life. He has almost twenty-five years experience in technology
and strategy consulting as well as operational management experience.
Claus has
broad international experience in global business development and consulting
as well as from having lived for many years each in Germany, Switzerland,
USA, and the UK. Claus was COO/ International Business Development director
at mobile startup Shazam, Managing Director of Viant Germany, an Internet
consultancy, Partner and Vice President at Booz-Allen & Hamilton in
London and New York, Senior Manager at accenture/Andersen Consulting.
Gobion
Rowlands - Chairman & CO-founder, Red Redemption

Gobion co-founded
Red Redemption in 2000. Having designed his first game at age 10, Gobion
has never lost his passion for games projects, and his extensive background
in games design and project management (with brief foray into forensic
psychology) gives him a unique insight into games and learning. Gobion
was recently made a Fellow of the Royal Society of Arts in recognition
for his achievements in Climate Change and Education.
Red Redemption
developed the Climate Challenge game with the BBC that has had 2 million
plays, won a European Green IT Award and is based on the real climate
change data via a partnership with the Oxford University Environmental
Change Institute and a team of advisors, many of whom are on the Intergovernmental
Panel on Climate Change.
The company
has just been announced as 2009 Candidate Tech Pioneers with the World
Economic Forum. The games portfolio includes: Operation: Climate Control
game which won two Defra Climate Challenge awards, and the Trouble Shooter
game for EDF Energy and are currently in the process of developing some
commercial games.
Dan
Hon - CEO, Six to Start
One of the
UK's first bloggers, Dan's interests range from gaming to storytelling
to cross-media entertainment. Dan has over 7 years experience of producing
mashed-up content for major companies and co-founded Six to Start to take
this experience to a wider audience, including Channel 4 Education. He
has been COO of Mind Candy, the company behind the hugely successful Perspex
City ARG; worked with Elan lee at Microsoft Games Studios to develop an
internal successor to The Beast (the first alternate reality game) and
is a qualified technology/intellectual property lawyer.
Paul
Miller - CEO, School of Everything
Paul is a
writer, consultant and entrepreneur, living and working in London. He
is co-Founder of start-up School of Everything, writes about innovation,
new forms of organisation and environmental sustainability and is an Associate
of the think tank Demos.
Paul has
advised a large number of organisations, including Orange, Scope, the
Cabinet Office, BT, Scottish Power, IDEO, Channel Four and the Department
for Education and Skills. He has written for FT magazine, The Guardian
and Green Futures magazine.
Frank
Jennings - Associate Solicitor, Technology Group and Head of
the Commercial Team, DMH Stallard

Frank joined
the firm in 2007 and has over more than 10 years experience of the technology
sector having previously worked at Psygnosis (a subsidiary of Sony) and
in the technology and commercial team of a large law firm in London. Frank
has a Masters degree in technology law and IP, is a panellist for World
Copyright Law Report and is a member of Society for Computers and Law
Martin
Mackain Bremner - Defence Academy UK
James
Kinross - Surgeon, Imperial College
Dr
Pamela M Kato - Senior Research Scientist of Gaming with the
Patient Safety Center at the University Medical Center Utrecht in the
Netherlands & Founding President of HopeLab
Dr. Kato
is currently Senior Research Scientist of Gaming with the Patient Safety
Center at the University Medical Center Utrecht in the Netherlands. She
is currently working on developing a serious game simulation to teach
medical residents about patient safety. Kato was formerly with HopeLab
in the United States where she was instrumental in the development and
testing of Re-Mission, a PC game designed to promote medical compliance
for young cancer patients. A Harvard- and Stanford-trained psychologist,
she led the groundbreaking scientific outcomes study of the game which
will be published in August this year in the journal, Pediatrics. Kato
is an internationally recognized leader in the field of health psychology
and video games.
About
the Organiser Chair: Martine Parry

Following
graduation in Physics from Kings College, London University, Martine spent
8 years in the AI industry, 2 as a Software Research Engineer in computer
vision systems with GEC and the remainder with various leading visualisation
& simulation tools and service organisations, developing business
across sectors including defence, energy, telecommunications, health and
finance.
Since 1994
she has worked with leading software house Admiral Computing (merged with
LogicaCMG) and within the learning, CGI and games sectors. She founded
Apply Group Ltd, a leading business consultancy, in order to continue
this work and produce cutting-edge conferences that have included Games
Developers Conference Europe and the CGI Festival in 2004 – and
the Tiga Funding Lunches.
Christian
Renaud - formerly of Cisco Systems Inc.

Christian
is the Senior Manager of Business Development for the Cisco Technology
Center. Technology Center acts as ‘intrapreneurs’ for the
efforts of Cisco’s Corporate Development organization, providing
business rationale and market insight for determining future Cisco emerging
technologies. The Technology Center is Cisco’s corporate incubator
chartered with identifying emerging markets and technologies and developing
them into new revenue streams for the company.
Nader
Nanjiani - Cisco Systems Inc.

Nader has
worked in the area of rich media and marketing for more than a decade.
Currently working as Marketing Manager for Unified Communications, Nader
has launched a series of Cisco games to boost customer participation and
dialog around specific technologies. He also co-authored the title “The
Business Case for E-learning” published by Cisco Press in 2004.
Jennifer
McNamara, BreakAway Ltd

Jennifer
McNamara is the Director of Strategic Partnerships at BreakAway, Ltd.
In this role, she supports customers in creating their own serious games
and simulations for experimentation and training using mosbe™ –
BreakAway’s simulation development platform.
Working
closely with customers provides Jennifer with an insider’s view
of their needs and experiences and the demands they place upon the available
game and simulation technologies – as well as an understanding of
how applied technologies can solve mission-critical problems. A professional
background in cognitive and human factors psychology, intelligent training,
and agent-based system development inspires her interest in providing
advanced, tools-based approaches to simulation development. Prior to joining
BreakAway, Jennifer worked at CHI Systems, Inc., where she developed advanced
training games and simulations and decision support systems for customers
throughout the United States Department of Defense – most recently
developing training for Close Air Support team coordination using verbally
interactive agents under the DARPA DARWARS Training Superiority program.
Jennifer holds a B.S. in Cognitive Psychology from Drexel University and
a M.Ed. in Instructional Systems Design and Development from The Pennsylvania
State University.
Professor Bob Stone, Birmingham University
Professor
Robert J. Stone
BSc (Hons), MSc, C.Psychol, AFBPsS, FErgS, Eur.Erg, FIoN, FVRS
Bob Stone
is Director of the Human Interface Technologies Team within the Department
of Electronic, Electrical & Computer Engineering at the University
of Birmingham, UK. He graduated from University College London in 1979
with a BSc in Psychology, and in 1981 with an MSc in Ergonomics (Human
Factors), and currently holds the position of Royal Academy of Engineering
Integrated Professor (Systems Engineering) at the University of Plymouth.
In 1996, he became an Academician of the Russian International Higher
Education Academy of Sciences (Moscow) and an Honorary Cossack in 2003.
Bob’s
applied R&D efforts since 1998 have concentrated on human-centred
training/task analyses and simulator content definition for the UK’s
Armed Forces (close-range naval weapons, submarine training/rescue and
helicopter voice marshalling), civilian and military surgery and unmanned
vehicles. He is Research Director of the UK’s Human factors Integration
Defence Technology Centre and is also on the Advisory Group and Evaluation
Metrics Team for the US serious gaming project Pulse!! – an Office
of Naval Research-funded serious gaming initiative led by Texas A&M
University Corpus Christi which aims to develop a sophisticated medical
trainer for battlefield scenario and terrorist incident management.
Gavin
Dudeney, The Consultants-E

Gavin co-runs
an online training and development consultancy specialising in Moodle
and Second Life services. Author of The Internet & The Language Classroom
(Cambridge University Press, 200), and How to Teach with Technology (
Pearson Longman 2007) his current research interests are Communities of
Practice and the application of MUVEs in education and training. The Consultants-E
manage the EduNation island sim in Second Life.
Thomas
Bidaux, NCSoft

Widely recognised
as one Europe’s leading figures in the development and execution
of online games from his time at Wanadoo when he led the team that launched
Dark Age of Camelot, Thomas was one of the original four who set up NCsoft
Europe in September 2004. Just over a year later and with more than 80
staff in the Brighton office, Thomas’ role at NCsoft is to manage
the product development teams as well as researching and acquiring new
titles.
Thijs
Bosma - Zlong Games, China

Thijs is
International Sales Manager at Zlong Games, a game development company
based in Shanghai that develops serious games for western multinational
clients.
Prior to
working at Zlong Games, Thijs was responsible for the Artificial Intelligence
behind Eccky, a virtual MSN Messenger product developed by Media Republic
and Microsoft.
Rohit
Talwar, Fast Future Ltd

Profiled
as one the world’s ten leading future watchers by the Independent
newspaper, Rohit Talwar is an award winning speaker and global futurist
who specialises in exploring the future of China. He is regular visitor
to Asia – exploring the latest trends and developments - in the
last 18 months he has visited China, India, Korea, Singapore, Pakistan,
Malaysia, Thailand, Dubai and the Phillipines. Rohit is actively involved
in the development of media, animation and gaming ventures in China. He
has recently published a global study on the Future of China’s Economy.
Rohit is the CEO of Fast Future which provides advisory support to the
leaders of new ventures in Asia and the Joint CEO of Global Futures and
Foresight – a think tank which specialises in researching the future
development of global economies, global markets and global issues.
Mal
Baines

Mal enjoyed
a 25+ year career with Xerox Corporation, working across Western Europe,
Middle East, Africa, Malaysia and China - and was one of a small team
of senior executives who went into China to set up a direct sales and
service operation for Xerox and lived in China for over 2 years. This
was successfully completed in the time frame with some 350 employees operating
in three of China’s major cities by April 1998. From the end of
1998 to early 2000 Mal was engaged in developing a training strategy designed
to deliver training services to around 25,000 employees across Western
Europe. Since 2000, Mal has provided independent consultancy to a range
of companies including China-based organisations: RenMin University and
TCL Mobile Phones - and has also introduced UK companies TACK Training
and Video Arts into China. Both of these companies now enjoy on-going
revenues from China.
David
Wortley, Director Serious Games Institute

David Wortley
is Director of the Serious Games Institute (SGI) at Coventry University
and responsible its development as a centre of excellence for serious
games applications. Working with as a public/private partnership, the
SGI aspires to be a focal point for games based learning, simulation and
immersive 3D virtual environments.
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Parry Alexander Ltd. All rights reserved |